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Final Fantasy VII Remake Part 3: What Square Enix Has Confirmed

Written by: Abloominst Editorial Team EVIDENCE-BASED GUIDE
AI-generated illustration of a large airship flying over a vast fantasy world with mountains and forests

AI-generated illustration of an airship flying over a vast fantasy world.

Final Fantasy VII Remake Part 3 now has a name, a theme, and a clear place in the trilogy, but it is still a game in development, and not every detail circulating online should be treated as confirmed. This guide separates what Square Enix and director Naoki Hamaguchi have actually said from speculation, and explains what the new information means for players who are waiting for the finale.

The third and final game in the Remake series is called Final Fantasy VII Revelation. Square Enix revealed that name at Summer Game Fest, and Hamaguchi said on stage that the game will launch simultaneously on all platforms. The central theme, he said, is resolve: Cloud and his companions each confront their own destinies and find the resolve to march towards the final battle. That theme is not just marketing language. It frames how the story is meant to feel, as characters look for reasons to fight before the final confrontation, rather than simply rushing to the end.

Revelation follows Final Fantasy VII Remake and Final Fantasy VII Rebirth. It is meant to finish the retold story that began with the first game, which was first teased in 2015. Because it is the finale, expectations are high, and so is the risk of confusion. A single interview, a demo description, or a fan summary can easily be turned into a fixed specification, even when Square Enix has only described a plan or an intention. The safest way to follow Revelation is to check the source, the date, and whether Square Enix itself confirmed the detail.

What Square Enix confirmed: name, trilogy, and theme

Square Enix has confirmed that Part 3 is the concluding chapter of the Remake trilogy, and that its title is Final Fantasy VII Revelation. That confirmation matters because, for a long time, the third game was referred to only as Part 3, and fans debated what it would be called and how it would connect to the original Final Fantasy VII story.

Hamaguchi, the trilogy director, has said the team is committed to delivering the experience in its ultimate form, and that he has carried a promise throughout the journey to see the series through to its very end. That language shows how Square Enix is positioning Revelation: not as a side story or an expansion, but as the ending the trilogy has been building towards.

The theme of resolve also helps explain some of the design choices Hamaguchi has discussed. In interviews, he has described a problem the team wanted to avoid: if the world could end tomorrow, then taking time for side content could feel like a detour or a derailment. Instead, the team wanted characters to look for their own reasons to fight, to come to terms with their motivations, and to explore the world as part of that process, rather than as a distraction from it. Side content, in that framing, is meant to be tied closely to character development, not added as unrelated filler.

Platforms and simultaneous launch

One of the most important confirmed changes for Revelation is its platform plan. Square Enix has confirmed that Revelation will release on PlayStation 5, Xbox Series X and S, Nintendo Switch 2, and PC, simultaneously, rather than as a PlayStation exclusive on day one. That is a change from the first two games, which were shaped by timed exclusivity.

Hamaguchi has previously explained that making the third chapter multiplatform will not result in a compromise in quality, in response to players who worried that developing with Xbox Series S and Switch 2 in mind could mean the overall game is held back. That concern is understandable, because different hardware has different strengths, but Square Enix's position, as reported, is that the multiplatform plan was chosen deliberately and that quality will not be compromised by it. Until the game is released and independently tested on each platform, players should treat that as a stated intention, not as a tested result.

For players, simultaneous launch also means there is no need to wait for a later port to play on a preferred platform, at least according to the current plan. It also means that performance, controls, and features may still differ by platform, even if the story and core content are the same. A simultaneous release does not automatically mean identical performance on every system, and Square Enix has not published a complete specification sheet for every platform.

Launch timing: what is reported, and what can change

Reports from Tokyo Game Show 2026 and later coverage describe Revelation as scheduled for April 8, 2027, in spring 2027, which would line up with the original game's 30th anniversary period. Square Enix previously confirmed a spring 2027 window when it revealed the name, and later reports have given the specific April date.

Details can change before launch, and a reported date should be checked against Square Enix's own announcements before making a purchase decision, booking time off, or planning a hardware upgrade. A spring window and a specific date are not the same kind of confirmation, and even a specific date can move if development needs more time. The useful habit is to note the source and date of any launch claim, and to wait for Square Enix to confirm the final date on its own channels.

It is also worth remembering that Revelation is a large game, and large games often need extra time for polish. Hamaguchi has said he has personally completed around 40 playthroughs of the game in development, in an interview reported by Notebookcheck, and that development is progressing well. That kind of hands-on testing is a positive sign, but it is not a guarantee of a fixed release date, and it does not replace independent reviews after launch.

The Highwind and a whole planet to explore

One of the most exciting confirmed ideas for Revelation is the Highwind airship and a whole planet to explore. Square Enix says the party takes the airship Highwind to stop Meteor while Sephiroth nears godhood, and that the whole planet is explorable, with places like Mideel, Wutai, and the Northern Continent, and that players can parachute in from above.

That scope is ambitious, because it means the game is not limited to a few regions or a linear path. An explorable planet, travelled by airship, should give players more choice about where to go, what to do, and in what order. Hamaguchi has said the team placed visual markers and reward identifiers across the map to prevent decision fatigue, so players can decide what they do and what they do not want to do, rather than feeling overwhelmed by choice.

In a media demo described at Tokyo Game Show 2026, the demo started at Chapter 4, a few hours into the game, and was meant to show how much there is to do in the world. Hamaguchi noted that structural limits deliberately gated certain areas in early builds to highlight the world's breadth, with quests locked behind level blocks in that build to show how much content exists. That description should not be read as a final map or a final progression system. Demo builds are often adjusted for presentation, and the final game may gate, open, or balance areas differently.

For players who enjoy exploration, the Highwind is therefore a key feature to watch, but also a feature to evaluate after launch. How freely you can fly, land, and parachute, how rewarding exploration feels, and how well the map markers actually help, will only be clear when the full game can be played and compared across different play styles.

Combat: real-time action, Tactical Mode, and FITS

Combat in Revelation mixes real-time action with Tactical Mode, continuing the hybrid system from Rebirth, but with a new layer called FITS. FITS stands for Function Integrated Tactical Suitwear. Each party member gets outfits that unlock classic Final Fantasy jobs, so, for example, Cloud can fight as a Warrior and Tifa as a Dark Mage, with more jobs presumably to come. Vincent and Cid join as playable characters, according to reports on the game at a glance.

Hamaguchi has said Rebirth's hybrid action-and-command system reached a perfected state, which left the team with a problem: how do you follow perfect without repeating yourself? His worry was that reusing the same system wholesale would feel a bit stale, offering nothing new. FITS is presented as the answer to that problem, by giving players new job choices and outfit-based tactics without abandoning the combat feel that worked in Rebirth.

That explanation is useful, because it shows FITS is not just a cosmetic system. Outfits change how each hero plays, which means build choices, party composition, and tactics should matter more. At the same time, FITS is still a system described in interviews and previews, not a system players have tested for hundreds of hours. How balanced the jobs are, how quickly outfits unlock, and whether FITS feels fresh or forced, will depend on the full game, not on a single description.

Players who loved Rebirth's combat should therefore be cautiously optimistic. The core hybrid system is continuing, and FITS adds choice, but the final judgement should wait for hands-on reviews and for players to test different builds after launch.

Story: finished, but not fully revealed

Hamaguchi has said the storyline for Final Fantasy VII Remake Part 3 is finished, according to Notebookcheck coverage from October 2026. That does not mean every story detail is public. It means the overall story direction has been finalised, while specific scenes, changes, and endings remain to be experienced in the game itself.

That distinction matters for fans of the original Final Fantasy VII. The Remake trilogy retells the original story with changes, new scenes, and new interpretations, so even players who know the original game cannot assume every event will play out exactly as before. Hamaguchi has said some ideas remain concepts, and that alterations are expected to please both new players and veterans, but the exact nature of those alterations is not fully public.

It is also important not to treat fan theories, leaks, or summaries as confirmed story details. A theory can be interesting, and a leak can sometimes be accurate, but neither is a Square Enix confirmation. The reliable story facts so far are the trilogy position, the theme of resolve, the Highwind journey to stop Meteor, and the focus on characters finding their reasons to fight. Everything beyond that should be labelled as reported, rumoured, or speculative until Square Enix confirms it.

Size, storage, and PS5 Pro performance: what Hamaguchi said

Hamaguchi has said the game is about 200 GB, so physical copies will need an extra download. That size reflects the scale of the game, including its world, content, and assets, and it has practical implications for players. A 200 GB installation needs enough free storage, enough time to download, and, for physical editions, a secondary download in addition to the disc.

On PS5 Pro, Hamaguchi has said a mode with 4K image quality and 60 frames per second is planned. That is a plan, not a tested benchmark, and it should not be treated as a guarantee for every scene, every mode, or every platform. Performance in a large open world can vary by area, by content, and by settings, and the final result will need independent testing after launch.

For PC players, Square Enix has not published final PC requirements in the sources used for this guide. That is an important gap to note, because the original October 2026 post on this blog described PC specs in its slug, but did not provide a confirmed specification sheet. Until Square Enix publishes official PC requirements, players should not buy hardware, upgrade storage, or assume a specific graphics card will be enough, based on a rumour or a secondary summary. Check Square Enix's official PC page when it is published, and compare the exact version and setup before making a purchase.

How to follow Revelation without being misled

Use this checklist when you read future Revelation news:

  • Check the source and date. Is the claim from Square Enix, from Hamaguchi in an interview, or from a secondary report?
  • Separate confirmed facts from reported details. Name, platforms, theme, and Highwind exploration are confirmed in the sources above; specific prices, complete PC specs, and final performance numbers are not confirmed in those sources.
  • Do not treat a demo build as the final game. Demo gating, chapter starts, and presentation choices can change.
  • Avoid fixed performance numbers without a reproducible test. A planned PS5 Pro mode is not a benchmark result.
  • Wait for Square Enix's own launch, platform, and PC requirement pages before planning a purchase or upgrade.
  • Remember that details can change before launch, even after a story is finished.

Following those steps will help you enjoy the build-up to Revelation without being disappointed by a rumour that was never a promise.

What to watch next

The next useful updates on Revelation are likely to be Square Enix's own launch details, platform pages, and PC requirements, followed by hands-on previews that test the Highwind world, FITS combat, and performance on each platform. Watch for whether the April 8, 2027 date is confirmed by Square Enix itself, whether PC requirements are published, and whether PS5 Pro performance is tested independently.

It is also worth watching how Square Enix handles the finale's story. A trilogy finale has to satisfy both new players and veterans, close long-running story threads, and deliver on the theme of resolve. How it does that, and how players react to any changes from the original game, will be a major part of Revelation's reception.

Finally, watch for the difference between scale and quality. A whole planet, a 200 GB game, and more than 100 hours of completionist content, as reported, sound impressive, but they do not automatically mean a better game. The test will be whether exploration feels rewarding, whether FITS combat feels fresh, and whether the story's ending feels earned.

Bottom line

Final Fantasy VII Revelation, the third and final Remake game, is now named, themed around resolve, and planned for simultaneous launch on PS5, Xbox Series X and S, Nintendo Switch 2, and PC. Its Highwind world, FITS combat, and playable Vincent and Cid give players clear reasons to be excited, while its 200 GB size and planned PS5 Pro mode give practical things to plan for.

At the same time, many details remain reported rather than fully confirmed, including final PC requirements and final performance. The story is finished in direction, but not fully revealed, and launch timing should be checked against Square Enix's own announcements.

If you are waiting for Revelation, the best approach is simple: follow Square Enix's own updates, enjoy the confirmed ideas without turning reports into promises, and wait for hands-on testing before upgrading hardware or judging the finale. That way, when the game arrives, you will be ready to judge it on what it actually is, not on what a headline suggested it might be.

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