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Wolfenstein 3 Is Officially in Production: The Nine-Year Wait Ends, and What MachineGames Has Actually Confirmed

Written by: Abloominst Editorial Team EVIDENCE-BASED GUIDE
AI-generated illustration of a resistance fighter holding a futuristic rifle in a rain-soaked ruined European street at dusk, with red banners and searchlights.
AI-generated illustration of a resistance fighter holding a futuristic rifle in a rain-soaked ruined European street at dusk, with red banners and searchlights.

After nine years of silence, it is finally official: Wolfenstein 3 is in production. Xbox confirmed the game on 13 November 2026 as part of its 25th anniversary celebrations, ending one of the longest waits in modern first-person shooters. Xbox chief executive Asha Sharma announced the title in a post on X, sharing a photograph of a script, and developer MachineGames followed with its own confirmation, saying the game is in production alongside a photograph from a motion-capture session. The announcement is short on detail — there is no release date, no trailer, no platforms and no subtitle — but the fact of it matters enormously to fans of the series, because MachineGames had never formally confirmed a third mainline game since Wolfenstein II: The New Colossus shipped in 2017. This article explains exactly what was announced, who is making it, who is coming back, what is still unknown, and what the announcement means for the future of the series.

The timing is part of the story. Wolfenstein 3 was revealed in the same week that Bethesda confirmed the next Elder Scrolls game will be called The Elder Scrolls VI: Sentinel, and on the same day Xbox used its 25th anniversary to confirm that id Software has also begun work on its next game. Xbox published a full recap of the anniversary announcements on its official news site, listing Wolfenstein 3 among the day's reveals and quoting Sharma's praise for the franchise. MachineGames, the Swedish studio behind the modern Wolfenstein games, confirmed it is hard at work on the next entry, with actors Brian Bloom and Debra Wilson reprising their roles as BJ Blazkowicz and Grace Walker, according to IGN's reporting of the announcement. For a series whose hero has been fighting the same war since 1981, the return of both lead actors is a strong signal that this is a direct continuation of the story MachineGames has been telling since 2014, not a reboot or a spin-off.

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What Xbox actually announced

The announcement came in two posts, and both are worth reading carefully because neither says very much — and that restraint is itself informative. Sharma wrote that Wolfenstein 3 is officially in production at MachineGames, calling it a franchise with an important place in gaming history and saying she is excited to see the team continue its story. The post was accompanied by a photograph of a script, which is the closest thing to a teaser the announcement offered. MachineGames posted separately, writing "His reputation precedes him. Wolfenstein 3 is in production." alongside a photograph from a motion-capture session, which suggests the actors are already performing scenes for the game. Xbox's own recap of the anniversary news confirmed the same facts: the game is in production at MachineGames, the studio is hard at work on the next entry in the franchise, and Bloom and Wilson are returning in their roles. What was not announced is just as important. There is no release window, no platforms, no setting, no subtitle and no gameplay footage, and the coverage from Gematsu, Push Square and Pure Xbox all note the same gap. Push Square's assessment is blunt: the project is presumably at an early stage and probably still at least a few years away from release. That is consistent with a motion-capture session being the most advanced material the studio was willing to show.

Why nine years is such a long wait

To understand why this announcement landed so hard, it helps to remember how long the gap has been. Wolfenstein II: The New Colossus was released in 2017, and it ended on a note that plainly set up a sequel: BJ Blazkowicz's war against the regime was unfinished, and the story's next chapter was clearly meant to follow. In the years since, MachineGames released the spin-offs Wolfenstein: Youngblood and Wolfenstein: Cyberpilot in 2019, and then moved on to a different project entirely, Indiana Jones and the Great Circle, which arrived in 2024 to strong reviews. Fans spent those years reading every job listing and interview for a hint that a third game existed, and at the start of 2026 there were reports that performance capture was set to begin on the next Wolfenstein title — a rumour that now looks like an early sign of exactly what was announced this week. Nine years between mainline entries is a long time in a genre where sequels usually arrive every three or four years, and it is long enough that a whole generation of players has grown up knowing Wolfenstein only from the 2014 and 2017 games. The announcement matters because it confirms the story will continue at all, and because it confirms the original studio and the original cast are the ones continuing it.

The people behind it: MachineGames, Bloom and Wilson

The three names that matter most in this announcement are the studio and the two actors. MachineGames is the Swedish studio that rebooted Wolfenstein with The New Order in 2014, a game that surprised critics by pairing fast, old-school shooting with a genuinely affecting story about BJ Blazkowicz, an American soldier fighting an alternate-history 1960s in which the Nazis won the Second World War. The New Colossus followed in 2017 and pushed the story further, into an alternate America under occupation. The studio then proved it could handle another beloved franchise with Indiana Jones and the Great Circle in 2024, which makes its return to Wolfenstein feel like a homecoming rather than a fallback. Brian Bloom has played BJ Blazkowicz since the 2014 reboot, and his performance — weary, wry, unexpectedly tender — is a large part of why the modern games are remembered as stories rather than just shooters. Debra Wilson played Grace Walker, the resistance leader introduced in The New Colossus, and her return suggests the sequel picks up the ensemble the second game assembled rather than starting over with a new cast. None of this guarantees a great game, but it does mean the sequel is being made by the people who made the series worth caring about in the first place.

What is still unknown: platforms, setting and release date

For all the excitement, the list of unanswered questions is long, and readers should be wary of anyone who claims to have answers. No release window has been announced, and given that the game is described only as "in production" with motion capture under way, a release in the next year or two looks unlikely; several outlets describe it as at least a few years away. No platforms have been confirmed. Push Square notes there is no word on whether it will be a multi-platform release or an Xbox exclusive, and that matters because Microsoft now owns Bethesda and has released some of its games on PlayStation while keeping others exclusive. The game is described as an Xbox first-party title, which tells you who owns it, not which consoles it will reach. No setting or subtitle has been announced, so anything you read about where or when the game takes place is speculation unless it comes from Xbox or MachineGames directly. The same applies to the id Software announcement made on the same day: Sharma confirmed only that the studio has begun work on its next game, and The Verge editor Tom Warren's belief that it will be another DOOM entry is an informed guess, not a confirmation. Treat every detail beyond the official announcement as a rumour until the companies themselves confirm it.

Where Wolfenstein 3 fits in the Xbox anniversary announcements

The announcement did not arrive alone, and the company it keeps says something about how Xbox sees its studios. The 25th anniversary recap on Xbox Wire presented Wolfenstein 3 alongside the confirmation of id Software's next project, classic Xbox games coming to PC, and the Halo Firefight news, framing the day as a look at both the past and the future of the platform. Coming days after the Elder Scrolls VI: Sentinel confirmation, the Wolfenstein announcement is the second major Bethesda sequel confirmed in a single week, and together the two announcements suggest a deliberate change in how Xbox talks about its long-term pipeline: rather than waiting for a big showcase, it is confirming projects early and in plain language. That approach has an obvious risk — announcing a game years before release invites years of speculation — but it also answers the question fans had been asking for nearly a decade, which is simply whether the game exists. For Xbox, which has faced repeated questions about the output of the studios it acquired with Bethesda, confirming two of the most-requested sequels in its catalogue in one week is a meaningful statement of intent, even if neither game has a date.

What to expect next, and what not to expect

The realistic expectation for the next year is patience. A game announced as "in production" with a script photograph and a motion-capture session is at the beginning of its public life, not the end of it. The next concrete news is most likely to arrive at one of Xbox's showcase events, and even then it may be a short cinematic teaser rather than gameplay. The history of the series suggests the wait will be measured in years, not months: The New Order was announced in 2013 and released in 2014, but that was a different era, and modern AAA development cycles are longer. What fans can reasonably hope for is that MachineGames applies what it learned on Indiana Jones and the Great Circle — particularly its handling of character, pacing and first-person storytelling — to a series that already had those strengths. What fans should not do is treat every rumour as news. The early-2026 reports about performance capture turned out to be accurate in hindsight, but most rumours about unannounced games are not, and the only reliable source for Wolfenstein 3 is the studio and its parent company. If you want to follow the game, follow MachineGames and Xbox directly, and treat everything else as speculation until it is confirmed.

Checklist: what we know, and what to watch for

  • Confirmed: Wolfenstein 3 is officially in production at MachineGames, announced on 13 November 2026 by Xbox CEO Asha Sharma and the studio itself.
  • Confirmed: Brian Bloom and Debra Wilson are reprising their roles as BJ Blazkowicz and Grace Walker, according to IGN's reporting of the announcement.
  • Confirmed: it is the first mainline Wolfenstein game since The New Colossus in 2017 — a gap of nine years.
  • Not announced: no release date or window, no platforms, no setting, no subtitle and no gameplay footage.
  • Not confirmed: whether the game will be an Xbox exclusive or multi-platform — do not trust claims either way until Xbox says so.
  • Also announced the same day: id Software has begun work on its next game, widely guessed to be another DOOM entry, but not confirmed as such.
  • Context: the announcement came days after Bethesda confirmed The Elder Scrolls VI: Sentinel, and as part of Xbox's 25th anniversary celebrations.
  • Best next step: wait for an official Xbox showcase for the first trailer, and follow MachineGames and Xbox directly rather than rumour accounts.

Bottom line

Wolfenstein 3 is real, it is in production, and it is being made by the right studio with the right cast. That is genuinely good news after nine years, and it is the whole of the news: there is no date, no trailer and no platform announcement to go with it. The announcement's honesty is part of its appeal — Xbox and MachineGames confirmed the game exists and said nothing they cannot stand behind — but it also means the wait is not over, it has only changed shape. Fans spent nine years wondering whether a sequel would happen at all; now they will spend the next few years wondering when it will arrive and where they will be able to play it. If the modern series has taught us anything, it is that MachineGames is worth waiting for, and that BJ Blazkowicz's story deserves a proper ending. The third game is now officially on its way. The rest is patience.

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